Villians
The Obsidian Web: Principal Antagonists (House Mizzrym and Allies)
This document provides a concise overview of the primary antagonistic forces in "The Obsidian Web" campaign. More detailed individual profiles are available for deeper context.
Matron Malice Mizzrym: Lolth's Devout Hand
- Race: Drow
- Core Role: Overarching Matron of House Mizzrym, Mastermind, Cleric of Lolth.
- Defining Trait: Fanatically devout Lawful Evil, orchestrating Lolth's return to establish brutal, absolute order, granddaughter of Faenar.
- Alignment: Lawful Evil Core Role: Overarching Matron of House Mizzrym, Mastermind, Cleric of Lolth. Ultimate Goal: To unleash the Spider Queen from the Abyss and enable her to rule the world once more, establishing Lolth's absolute, tyrannical order. Key Traits: Cold, calculating, fanatically devout to Lolth's twisted order, utterly ruthless within her own code, and cosmically ambitious. She is the overarching systemic threat, driven by a vision of absolute dominion.
Sly: Assassin of Faenar
- Race: Changeling
- Core Role: Master Assassin, Double Agent, Spy.
- Defining Trait: Cunning, elusive, master of disguise, serves Faenar (his "Father") as ultimate authority, Arch-Nemesis of Mouse.
- Race: Changeling (or embodying the concept) Core Role: Master Assassin, Double Agent (serves Mizzrym outwardly, answers to Faenar) Relationship to Mouse: Arch-Nemesis. Key Traits: Cunning, intelligent, master of disguise and infiltration, chillingly effective, subtle, manipulative, and holds a nuanced/nihilistic philosophy influenced by Faenar. He is the elusive, personal threat who undermines and observes.
Rakasha: The Ancient Temptress
- Race: Vampire (Ancient Blood)
- Core Role: Seductive Manipulator, Controller of Minds, Weaver of Illusions.
- Defining Trait: Exiled from Memphis (birthplace of humanity/vampires), ancient, elegant, uses charm and psychological warfare for hidden agenda.
- Race: Vampire (Ancient Blood, not of the "First Ones") Origin: Memphis, the birthplace of humanity and vampires. Core Role: Seductive Manipulator, Controller of Minds, Weaver of Illusions. Key Traits: Seductive, manipulative, ancient, world-weary, possesses calculated cruelty, obsessed with control, and driven by a hidden agenda tied to her mysterious exile. She offers a psychological and social form of menace.
Krag: The Big, Dumb, and Pleasant Ogre
- Race: Ogre (Small Giant)
- Core Role: Brute Force Powerhouse, Unthinking Muscle.
- Defining Trait: Genuinely amiable and easygoing despite his monstrous appearance and limited intellect; content with food, warmth, and ale.
- Race: Ogre (Small Giant) Core Role: Brute Force Powerhouse, Unexpectedly Pleasant Muscle for House Mizzrym. Key Traits: Genuinely unintelligent but surprisingly amiable and easygoing. His loyalty is simple and based on comfort (food, ale, warmth). He is a destructive force, but without malice, making him a unique and almost humorous element of danger.
Alister: The Soul Weaver
- Race: Drow
- Core Role: Necromancer, Harvester of Despair.
- Defining Trait: Driven by absolute, all-consuming power; utterly ruthless and will destroy anything, even gods or worlds, to achieve it.
- Race: Drow Core Role: Necromancer, Harvester of Despair, Wielder of Dark Magic. Defining Motivation: Absolute, all-consuming power, pursued with unwavering ruthlessness. Key Traits: Ruthless, utterly amoral, coldly pragmatic, obsessed with control over life and death, relentlessly driven, and directly connected to the suffering of the Deep Gnomes. He is the existential threat, driven by an ambition to transcend even the gods.
Lord Valerius: The Neon Knight
- Race: Human (Death Knight equivalent)
- Core Role: Feared Enforcer, Martial Champion.
- Defining Trait: Tragic Knight of the Rose from Freeport, corrupted by Faenar after his commoner wife was murdered by nobles; encased in armor pulsing with eerie neon light, driven by cold vengeance.
- Race: Human (or relevant dominant humanoid race of Freeport) Former Affiliation: Knight of the Rose, Freeport Corrupted By: Faenar, the Man on the Mountain Current Role: Feared Enforcer, Martial Champion, Symbol of Oppression for House Mizzrym. Key Traits: Silent, imposing, disciplined, relentless, utterly ruthless, and carries an internal, eternal torment from his tragic betrayal and the loss of his wife. He wields life-draining powers and is a living symbol of corrupted ideals.