Thursday, June 19, 2025

Fighter

 Fighter

Tier 2 (Levels 5-10) 

 Fighter (Level 5)

CR 3 Medium humanoid (any race), any alignment Armor Class 18 (plate armor) Hit Points 65 (10d8 + 20) Speed 30 ft. STR 17 (+3) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 13 (+1) CHA 10 (+0) Saving Throws Str +5, Con +4 Skills Athletics +5, Intimidation +2, Perception +3 Senses passive Perception 13 Languages Common Challenge 3 (700 XP)

  • Action Surge (Recharges after a Short or Long Rest). On its turn, the fighter can take one additional action.
  • Second Wind (Recharges after a Short or Long Rest). As a bonus action, the fighter can regain 1d10 + 5 hit points.

Actions

  • Multiattack. The fighter makes two attacks.
  • Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: (1d8 + 3) piercing damage.

Fighter (Level 10)

CR 7 Medium humanoid (any race), any alignment Armor Class 19 (plate armor, shield) Hit Points 112 (16d8 + 40) Speed 30 ft. STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 12 (+1) Saving Throws Str +8, Con +7, Wis +6 Skills Athletics +8, Intimidation +5, Perception +6 Senses passive Perception 16 Languages Common, plus any one additional language Challenge 7 (2900 XP)

  • Action Surge (2/Long Rest). On its turn, the fighter can take one additional action.
  • Indomitable (1/Long Rest). The fighter can reroll a saving throw that it fails. It must use the new roll.
  • Second Wind (Recharges after a Short or Long Rest). As a bonus action, the fighter can regain 1d10 + 10 hit points.

Actions

  • Multiattack. The fighter makes two melee attacks.
  • Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 8) slashing damage, or 9 (1d10 + 4) if used with two hands.
  • Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (2d10 + 4) piercing damage.

Reactions

  • Parry. The fighter adds 3 to its AC against one melee attack that would hit it. To do so, the fighter must see the attacker and be wielding a melee weapon.

Tier 3 (Levels 11-16) 

 Fighter (Level 15)

CR 12 Medium humanoid (any race), any alignment Armor Class 20 (plate armor, shield +1) Hit Points 187 (22d8 + 88) Speed 30 ft. STR 20 (+5) DEX 12 (+1) CON 18 (+4) INT 10 (+0) WIS 15 (+2) CHA 13 (+1) Saving Throws Str +10, Con +9, Wis +7 Skills Athletics +10, Intimidation +6, Perception +7 Senses passive Perception 17 Languages Common, plus any two additional languages Challenge 12 (8400 XP) Proficiency Bonus +4

  • Action Surge (2/Long Rest). On its turn, the fighter can take one additional action.
  • Indomitable (2/Long Rest). The fighter can reroll a saving throw that it fails. It must use the new roll.
  • Second Wind (2 charges Recharges after a Short or Long Rest). As a bonus action, the fighter can regain 1d10 + 15 hit points.
  • Martial Superiority (3d8, Recharges on Short or Long Rest). When the fighter hits a creature with a weapon attack, it can expend one superiority die to cause the attack to deal extra damage or to gain an additional effect (e.g., push the target 15 feet, knock prone, or grant an ally advantage on their next attack).

Actions

  • Multiattack. The fighter makes three attacks.
  • Greatsword +1. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (3d6 + 5) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 6 (1d8 + 5) piercing damage.

Reactions

  • Parry. The fighter adds 4 to its AC against one melee attack that would hit it. To do so, the fighter must see the attacker and be wielding a melee weapon.

Tier 4 (Levels 17-20) 

 Fighter (Level 20)

CR 17 Medium humanoid (any race), any alignment Armor Class 22 (plate armor, shield +2) Hit Points 255 (30d8 + 120) Speed 30 ft. 

STR 20 (+5) DEX 14 (+2) CON 18 (+4) INT 10 (+0) WIS 16 (+3) CHA 14 (+2) Saving Throws Str +12, Con +11, Wis +10 

Skills Athletics +12, Intimidation +9, Perception +10 Senses passive Perception 20 Languages Common, plus any three additional languages Challenge 17 (18000 XP) Proficiency Bonus +6

  • Action Surge (2/Long Rest). On its turn, the fighter can take one additional action.
  • Indomitable (3/Long Rest). The fighter can reroll a saving throw that it fails. It must use the new roll.
  • Second Wind (3 charges Recharges after a Short or Long Rest). As a bonus action, the fighter can regain 1d10 + 20 hit points.
  • Martial Superiority (4d10, Recharges on Short or Long Rest). When the fighter hits a creature with a weapon attack, it can expend one superiority die to cause the attack to deal extra damage or to gain an additional effect (e.g., push the target 15 feet, knock prone, or grant an ally advantage on their next attack).
  • Master of Arms. When the fighter makes a weapon attack, it can add its proficiency bonus to the damage roll (already included in the attacks below).

Actions

  • Multiattack. The fighter makes four attacks.
  • Longsword +2. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: (3d8 + 7) slashing damage, or 14 (1d10 + 7) if used with two hands.
  • Long Bow: +9 to hit, range 20/60 ft., one target. Hit: 7 (2d8 + 7) piercing damage.

Reactions

  • Parry. The fighter adds 5 to its AC against one melee attack that would hit it. To do so, the fighter must see the attacker and be wielding a melee weapon.
  • Retaliation. When a creature within 5 feet of the fighter makes an attack against it, the fighter can use its reaction to make one melee weapon attack against that creature.

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