Thursday, June 19, 2025

Cleric

 Cleric

Cleric (Level 5)

CR 4 Medium humanoid (any race), any alignment Armor Class 16 (scale mail, shield) Hit Points 49 (9d8 + 9) Speed 30 ft. STR 12 (+1) DEX 10 (+0) CON 12 (+1) INT 13 (+1) WIS 17 (+3) CHA 14 (+2) Saving Throws Wis +5, Cha +4 Skills Medicine +5, Persuasion +4, Religion +3 Senses passive Perception 13 Languages Common, plus any one additional language Challenge 4 (1100 XP)

  • Divine Eminence. As a bonus action, the cleric can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the cleric expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
  • Spellcasting. The cleric is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The cleric has the following cleric spells prepared:
    • Cantrips (at will): guidance, light, sacred flame, thaumaturgy
    • 1st level (4 slots): cure wounds, guiding bolt, sanctuary, shield of faith
    • 2nd level (3 slots): hold person, spiritual weapon, zone of truth
    • 3rd level (2 slots): dispel magic, spirit guardians

Actions

  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Cleric (Level 10)

CR 8 Medium humanoid (any race), any alignment Armor Class 18 (plate armor, shield) Hit Points 91 (14d8 + 28) Speed 30 ft. STR 14 (+2) DEX 10 (+0) CON 14 (+2) INT 14 (+2) WIS 19 (+4) CHA 16 (+3) Saving Throws Wis +8, Cha +7 Skills Insight +8, Medicine +8, Persuasion +7, Religion +6 Senses passive Perception 14 Languages Common, plus any two additional languages Challenge 8 (3900 XP)

  • Channel Divinity (2/Short or Long Rest). The cleric can use its Channel Divinity to create one of the following effects:
    • Turn Undead. Each undead that can see or hear the cleric within 30 feet of it must make a DC 16 Wisdom saving throw. If it fails, it is turned for 1 minute or until it takes any damage.
    • Invoke Duplicity. As a bonus action, the cleric can create an illusory duplicate of itself within 15 feet. As a bonus action on its turn, the cleric can move the duplicate up to 30 feet. While the duplicate is within 5 feet of a target, the cleric has advantage on attack rolls against the target.
  • Divine Strike (1/Turn). Once per turn, when the cleric hits a creature with a weapon attack, it can cause the attack to deal an extra 1d8 radiant damage to the target.
  • Spellcasting. The cleric is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cleric has the following cleric spells prepared:
    • Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy
    • 1st level (4 slots): bane, bless, cure wounds, guiding bolt, sanctuary
    • 2nd level (3 slots): hold person, spiritual weapon, zone of truth
    • 3rd level (3 slots): dispel magic, spirit guardians, sending
    • 4th level (3 slots): banishment, guardian of faith
    • 5th level (2 slots): flame strike, mass cure wounds

Actions

  • Multiattack. The cleric makes two melee attacks.
  • Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Tier 3 (Levels 11-16) 

 Cleric (Level 15)

CR 13 Medium humanoid (any race), any alignment Armor Class 19 (plate armor +1, shield) Hit Points 135 (18d8 + 54) Speed 30 ft. STR 14 (+2) DEX 10 (+0) CON 16 (+3) INT 15 (+2) WIS 20 (+5) CHA 17 (+3) Saving Throws Con +8, Wis +10, Cha +8 Skills Insight +10, Medicine +10, Persuasion +8, Religion +7 Senses passive Perception 15 Languages Common, plus any three additional languages Challenge 13 (10000 XP) Proficiency Bonus +5

  • Channel Divinity (3/Short or Long Rest). The cleric can use its Channel Divinity to create one of the following effects:
    • Turn Undead. Each undead that can see or hear the cleric within 30 feet of it must make a DC 18 Wisdom saving throw. If it fails, it is turned for 1 minute or until it takes any damage.
    • Invoke Duplicity. As a bonus action, the cleric can create an illusory duplicate of itself within 15 feet. As a bonus action on its turn, the cleric can move the duplicate up to 30 feet. While the duplicate is within 5 feet of a target, the cleric has advantage on attack rolls against the target.
    • Destructive Wrath. When the cleric deals lightning or thunder damage, it can use Channel Divinity to deal maximum damage, instead of rolling.
  • Divine Strike (1/Turn). Once per turn, when the cleric hits a creature with a weapon attack, it can cause the attack to deal an extra 2d8 radiant damage to the target.
  • Potent Spellcasting. The cleric adds its Wisdom modifier to the damage of its cleric cantrips.
  • Spellcasting. The cleric is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The cleric has the following cleric spells prepared:
    • Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy, toll the dead
    • 1st level (4 slots): bane, bless, command, cure wounds, guiding bolt, sanctuary
    • 2nd level (3 slots): hold person, spiritual weapon, zone of truth
    • 3rd level (3 slots): dispel magic, spirit guardians, sending
    • 4th level (3 slots): banishment, guardian of faith, death ward
    • 5th level (3 slots): flame strike, mass cure wounds, contagion
    • 6th level (1 slot): harm, planar ally
    • 7th level (1 slot): divine word, resurrection
    • 8th level (1 slot): holy aura

Actions

  • Multiattack. The cleric makes two melee attacks.
  • War Pick +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Tier 4 (Levels 17-20) 

 Cleric (Level 20)

CR 18 Medium humanoid (any race), any alignment Armor Class 20 (plate armor +2, shield) Hit Points 195 (26d8 + 78) Speed 30 ft. STR 16 (+3) DEX 10 (+0) CON 16 (+3) INT 16 (+3) WIS 22 (+6) CHA 18 (+4) Saving Throws Con +10, Wis +13, Cha +11 Skills Insight +13, Medicine +13, Persuasion +11, Religion +10 Senses passive Perception 16 Languages Common, plus any three additional languages Challenge 18 (20000 XP) Proficiency Bonus +6

  • Channel Divinity (3/Short or Long Rest). The cleric can use its Channel Divinity to create one of the following effects:
    • Turn Undead. Each undead that can see or hear the cleric within 30 feet of it must make a DC 21 Wisdom saving throw. If it fails, it is turned for 1 minute or until it takes any damage.
    • Invoke Duplicity. As a bonus action, the cleric can create an illusory duplicate of itself within 15 feet. As a bonus action on its turn, the cleric can move the duplicate up to 30 feet. While the duplicate is within 5 feet of a target, the cleric has advantage on attack rolls against the target.
    • Destructive Wrath. When the cleric deals lightning or thunder damage, it can use Channel Divinity to deal maximum damage, instead of rolling.
    • Preserve Life. As an action, the cleric can restore 5 x its cleric level hit points, divided among any creatures it chooses within 30 feet. This feature can't restore an undead or construct to hit points.
  • Divine Intervention (1/Week). The cleric can call on its deity to intervene on its behalf. The cleric describes the assistance it seeks, and the DM decides the nature of the intervention. The effect of any cleric spell or cleric class feature is an appropriate request. If the deity intervenes, the cleric can't use this feature again for 7 days. Otherwise, it can use it again after a long rest.
  • Divine Strike (1/Turn). Once per turn, when the cleric hits a creature with a weapon attack, it can cause the attack to deal an extra 2d8 radiant damage to the target.
  • Potent Spellcasting. The cleric adds its Wisdom modifier to the damage of its cleric cantrips.
  • Spellcasting. The cleric is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). The cleric has the following cleric spells prepared:
    • Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy, toll the dead
    • 1st level (4 slots): bane, bless, command, cure wounds, guiding bolt, sanctuary
    • 2nd level (3 slots): hold person, spiritual weapon, zone of truth
    • 3rd level (3 slots): dispel magic, spirit guardians, sending
    • 4th level (3 slots): banishment, guardian of faith, death ward
    • 5th level (3 slots): flame strike, mass cure wounds, contagion, planar binding
    • 6th level (1 slot): harm, heal
    • 7th level (1 slot): divine word, resurrection
    • 8th level (1 slot): holy aura, earthquake
    • 9th level (1 slot): gate, true resurrection

Actions

  • Multiattack. The cleric makes two melee attacks.
  • Flail +2. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.

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