find the hidden treasure
-- Sunken Ship Dungeon Map ---
[Upper Deck (1) - Entrance] --- [Captain's Chamber (2)] | | (Ladder Down) V [Hull (Lower Deck) (3)] --- [Mess Hall (Lower Deck) (4)] --- [Sleeping Quarters (Lower Deck) (5)] | | | | [Kitchen (Lower Deck) (6)] --- [The Hold's End (Lower Deck) (7) - Objective]
--- Area 1 (Upper Deck) --- Description: This section of the ship's upper deck lies half-buried in the sand of the reef, barnacle-encrusted and swaying gently with the ocean currents. Kelp sways around shattered mast fragments and rotten rigging, and the silence of the deep is broken only by the faint creak of the ancient hull. The air is surprisingly clear of water in pockets due to the ship's angle. Exits/Connections: To Captain's Chamber (2) (East), Ladder down to Hull (Lower Deck) (3). Creatures: It has creatures (type: undead).
--- Area 2 (Captain's Chamber) --- Description: What was once a lavish captain's chamber is now a waterlogged wreck. Broken charts float in the murky water, and a grand, overturned desk is half-buried in sediment. A strange, phosphorescent glow emanates from a crack in the wall, hinting at deeper secrets. Exits/Connections: To Upper Deck (1) (West). Secret Passages/Areas: A cleverly concealed floorboard (Perception DC 16 to find) covers a small, waterlogged cache that might contain a valuable, non-essential item or a clue to the ship's past.
--- Area 3 (Hull - Lower Deck) --- Description: The main hull of the ship is a vast, open space, now a skeletal cavern of exposed ribs and warped planks. Murky water fills the lower sections, swirling with debris and disturbed sediment. The pressure here is noticeable, and the silence is oppressive. Exits/Connections: Ladder up to Upper Deck (1), To Mess Hall (Lower Deck) (4) (East), To Kitchen (Lower Deck) (6) (South). Trap: It contains a trap (type: unstable ceiling beam collapse). Perception DC 15 to spot. Potential Damage: 1d8/T1, 2d8/T2, 3d8/T3, 4d8/T4 Bludgeoning Damage. Creatures: It has creatures (type: undead). Encounter Type: Battle Area
--- Area 4 (Mess Hall - Lower Deck) --- Description: This was once the ship's bustling mess hall, now a haunting tableau of overturned tables and benches. Barnacled plates and skeletal cutlery lie scattered on the floor, while tattered hammocks hang like ghostly shrouds. A faint, lingering smell of salt and decay permeates the water. Exits/Connections: To Hull (Lower Deck) (3) (West), To Sleeping Quarters (Lower Deck) (5) (East). Creatures: It has creatures (type: undead).
--- Area 5 (Sleeping Quarters - Lower Deck) --- Description: This cramped space is filled with row upon row of waterlogged bunks, many collapsed or torn apart. The personal effects of the long-dead crew, now just sodden rags and rusted trinkets, float eerily in the currents. The feeling of being watched is strong here. Exits/Connections: To Mess Hall (Lower Deck) (4) (West). Trap: It contains a trap (type: ghost-induced fear aura from a cursed locket). Perception DC 13 to spot. Potential Damage: 1d8/T1, 2d8/T2, 3d8/T3, 4d8/T4 Psychic Damage.
--- Area 6 (Kitchen - Lower Deck) --- Description: The ship's galley is a mess of broken ceramic, overturned pots, and a large, rusted stove. Chains and hooks, once used for hanging provisions, now swing idly in the water, creating a haunting clinking sound against the hull. Exits/Connections: To Hull (Lower Deck) (3) (North), To The Hold's End (Lower Deck) (7) (East). Creatures: It has creatures (type: undead).
--- Area 7 (The Hold's End - Lower Deck) --- Description: This dark, claustrophobic chamber in the deepest part of the hull is thick with sediment and the oppressive silence of the deep. Water barely stirs here, and the air is heavy with the scent of long-rotted wood and forgotten dreams. A large, barnacle-encrusted chest, heavily chained and eerily intact, rests at the far end, glimmering faintly. Exits/Connections: To Kitchen (Lower Deck) (6) (West). Encounter Type: BOSS FIGHT! Objective: This area is designed for the final boss mob, a powerful undead guardian, likely the ghost of the ship's captain or a monstrous sea creature raised by its lingering curse. The "hidden treasure" (the barnacle-encrusted chest) is prominently displayed and fiercely guarded, serving as the ultimate objective for the players.