Monday, June 23, 2025

Prosperous Dawn (Investigation Mission) Map

 --- Prosperous Dawn (Investigation Mission) Map ---

[UPPER DECK] [Forecastle (1) - Entrance] --- [Main Deck (2)] --- [Captain's Cabin (3)] | | (Stairs/Hatch Down) V [MAIN DECK] [Lowered Stern Deck (4)] --- [Main Deck Corridors (5)] --- [Crew Quarters (6)] | | | | [Galley (7)] --- [Cargo Hold Access (8)] --- (Hatch Down)

[LOWER DECK] (Hatch Down) --- [Deep Bilge (9) - Objective]

--- Upper Deck ---

--- Area 1 (Forecastle - Entrance) --- Description: The Prosperous Dawn's forecastle is a maze of coiled ropes, furled sails, and anchor chains. The air is crisp with sea spray and the scent of salt. The ship's flag snaps gently in the wind, but a closer look reveals subtle fraying at its edges, an early hint of wear. This is the primary boarding point. Exits/Connections: To Main Deck (2) (South).

--- Area 2 (Main Deck) --- Description: This broad expanse of the ship's main deck is surprisingly clean, but signs of recent, hurried activity are evident in shifted crates and hastily coiled lines. The large, central mast groans faintly with the ship's sway, a sound that might be natural or a sign of deeper stress. Exits/Connections: To Forecastle (1) (North), To Captain's Cabin (3) (East), Stairs/Hatch down to Main Deck Corridors (5). Creatures: It has creatures (type: sailors).

--- Area 3 (Captain's Cabin) --- Description: The Captain's Cabin is a surprisingly orderly space, despite the ship's age. Charts are neatly rolled, and navigation instruments gleam faintly. A heavy, bound logbook lies open on a sturdy desk, its pages filled with neat, cramped script. The wood of the cabin creaks unsettlingly with the waves. Exits/Connections: To Main Deck (2) (West). Secret Passages/Areas: A false panel behind a heavy curtain (Perception DC 16 to find) conceals a small, waterproof compartment containing valuable personal effects or a hidden chart.

--- Main Deck ---

--- Area 4 (Lowered Stern Deck) --- Description: This section of the deck, closer to the stern, sits slightly lower than the main deck, indicating a subtle shift in the ship's weight distribution. Supplies are stacked haphazardly, and a loose barrel rolls slightly with the ship's motion. Exits/Connections: To Main Deck Corridors (5) (East), To Galley (7) (South). Creatures: It has creatures (type: sailors).

--- Area 5 (Main Deck Corridors) --- Description: Narrow, dimly lit corridors branch off from the main deck access point. The wooden walls are stained with watermarks, and the air here is heavy and humid. The creaking of the ship's timbers is more pronounced in these enclosed spaces. Exits/Connections: Stairs/Hatch up to Main Deck (2), To Lowered Stern Deck (4) (West), To Crew Quarters (6) (East), To Galley (7) (South), To Cargo Hold Access (8) (Southeast). Trap: It contains a trap (type: unstable decking with collapsing planks). Perception DC 14 to spot. Potential Damage: 1d8/T1, 2d8/T2, 3d8/T3, 4d8/T4 Bludgeoning/Entanglement.

--- Area 6 (Crew Quarters) --- Description: This cramped space is filled with tightly packed hammocks and sea chests. The air is stuffy and smells faintly of unwashed linen and stale rations. Personal belongings are strewn about, indicating the crew's sudden departure or disarray. Exits/Connections: To Main Deck Corridors (5) (West). Creatures: It has creatures (type: sailors). Encounter Type: Battle Area (if stealth fails)

--- Area 7 (Galley) --- Description: The ship's galley is a cramped, smoke-stained space with a heavy iron stove and a few battered pots. A faint smell of old stew and burnt grease lingers. The floorboards here feel particularly soft and spongy underfoot, a potential structural concern. Exits/Connections: To Lowered Stern Deck (4) (North), To Main Deck Corridors (5) (North), To Cargo Hold Access (8) (East).

--- Area 8 (Cargo Hold Access) --- Description: This small area serves as an access point to the lower levels. Chains and hoists hang from the ceiling, leading down into the darkness of the hold. The rhythmic slap of water against the hull can be clearly heard from below, amplified here. Exits/Connections: To Main Deck Corridors (5) (Northwest), To Galley (7) (West), Hatch down to Deep Bilge (9). Creatures: It has creatures (type: sailors).

--- Lower Deck ---

--- Area 9 (Deep Bilge - Objective) --- Description: This lowest point of the ship is dark, perpetually damp, and filled with the sloshing of bilge water. The ship's massive wooden keel is visible here, starkly exposed, though sections are visibly warped, cracked, or suffering from severe dry rot. The structural flaws are undeniable here. Exits/Connections: Hatch up to Cargo Hold Access (8). Objective: This area is the key to your mission. You are here to "inspect ship Prosperous Dawn for structural flaws," and the Deep Bilge provides clear evidence of these. There is no boss confrontation. The challenge lies in reaching and observing this area undetected by the "keel rights" (who are represented by the generic "sailors" creatures in other areas). Evidence of the flaws (e.g., specific cracks, wood rot, stress points) is clearly visible and recordable here.

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