This new timeline is a synthesis of all the lore we have explored, weaving together the epic sagas of Middle-earth, the magical complexities of the Forgotten Realms, and the unique characters and events of your world, Valeria.
Part 1: The First Music and The Shaping of Arda-Valeria
In the primordial void, the Valar—a pantheon of divine beings led by the serene King Elysian—began the First Music of Creation. Each of the Valar played a part in this cosmic symphony, shaping the very fabric of existence. However, the most powerful among them, Melkor (also known as the Spider Queen Nyxara), introduced discord into the music, marring creation with chaos and shadow. In this First War, the Valar were able to bind Melkor, but the world was forever scarred by his influence.
While the Valar worked to mend their creation, two acts of fervent ambition further shaped the world. The Valar Reoryx, impatient to see life flourish, secretly created his children, the Noldir (Gnomes), from the essence of the earth. Simultaneously, Melkor's discord gave rise to the torment of the ancient entity Threnos, whose agony carved out the subterranean labyrinth known as the Netherworld. The Valar, discovering Reoryx's Gnomes, spared them but forced them to dwell beneath the earth until the time of the Firstborn.
Part 2: The Age of the Three Jewels and The Breaking of the Weave
The first of the Eldar (Elves), born on the continent of Avondale, were the truest representation of the Valar's will. Among them was the master craftsman, Faenor, who captured the light of the eternal trees in three magnificent artifacts: the Elfstones (the Silmarils). The very magic of the world, a structured, interconnected force known as the Weave of Valeria, was at its height.
But this period of light was shattered by Melkor/Nyxara. Having escaped his bonds, he cunningly deceived Faenor and the Elves, stealing the Elfstones and corrupting a portion of the Weave for his own dark magic. Faenor's rage at the theft led to the First Kinslaying, as he slaughtered his own kin, the Sea Elves, to pursue Melkor. This act of profound evil, combined with the corruption of the Weave, triggered a magical catastrophe that physically broke the world, separating the divine lands of Aman from the mortal realm of Middle-earth-Valeria. This event, known as the Sundering, marked a permanent and tragic rift in history.
Part 3: The Age of Mortals and The First Cataclysm
With the light of the Elves fading, the Age of Mortals began. Human refugees from the cataclysm settled the world and began building new, ambitious kingdoms. They discovered the Weave and, much like the empire of Netheril, learned to master arcane magic. This era saw the rise of civilizations like Ninevah, Azure, and Vespera, as well as the founding of chivalric orders like the Knights of the Rose. The pantheon of Valar, no longer aloof, became more active, intervening in mortal affairs and forging new alliances.
The pinnacle of this era's ambition was the city of Arcania, a shining monument to human magical power. However, the Arch-Wizards of Arcania, blinded by hubris and power, sought to harness the raw power of the Abyss itself. Their reckless ritual tore a massive rift in reality, causing a new, world-shattering catastrophe. This event, echoing the Spellplague and Karsus's Folly, once again broke the Weave and plunged the world into chaos.
Part 4: The Time of Troubles and The Age of Darkness
The rift above Arcania unleashed Nyxara and her demonic legions, setting off a vast, multi-front war. In a cosmic event known as the Time of Troubles, the Valar descended to the world, fighting alongside mortals and dragons against the demonic tide. During this conflict, the hero Lord Valerius was corrupted by the dark will of Faenor and transformed into the spectral Neon Knight, betraying his allies and adding a tragic internal conflict to the war.
The war ended in universal devastation, not victory. The Valar, weakened by their direct intervention, retreated, leaving behind a scarred world. Valeria was plunged into a 1,000-year Age of Darkness. Old institutions, like the Clerics of the One True God, became corrupt, and the Snake Cults, followers of Faenor's dark philosophy, gained prominence. Monsters, giants, and orcs flourished in this new, lawless world.
Part 5: The Age of Artifice and The Gathering Storm
The Age of Darkness slowly ended due to a renaissance of ingenuity. An unlikely alliance between the eccentric Goblins (native to the Netherworld) and the magically gifted Noldir (Gnomes) gave rise to the Artificers. Their blend of technology and magic became the foundation for rebuilding society, re-establishing trade, and cautiously re-accepting magic as a practical tool rather than a source of destruction.
At this time, a being of unprecedented power was born: the wizard Kozzmo, the culmination of the Noldir's careful bloodline preservation. He is a living testament to the world's potential for rebirth. However, the forces of darkness, led by a newly risen, Sauron-like Melkor, are once again gathering strength. The final Elfstone remains in the Abyss, and the Valar are silent. The Age of Artifice has dawned, but the world stands on the precipice of a new, final conflict over the fate of the Elfstones and the very heart of Valeria.